(1d6) lb.Vulpin 4'2" +2d10 80 lb. They can livelonger than any other birdfolk race, over 100 years. I'm playing college of the road and it sucks as hell, having to waste inspiration die to use core abilities of the class. There are two main subraces of raptor:mistral and maran. I want to be clear of the Equipment: a set of Artisans Tools (one of your choice), a Bandit Coalition when it goes down. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. Some races ent forms. Skulker. Spiny Quills. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. Jerbeens grow quickly, reaching maturity around5 years. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. Though typically quiet, raptors are not averse to formingrelationships with other birdfolk. As a bonus action you can misdirect an opponent within 5 feet of you. Once you use this ability, you cant use it again until you have taken a short or long rest. At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. Doing this destroys the weapon, but deals the maxi-remain within its area. my abilities.6 I get embarrassed easily, even when someone 6 I find hard to trust other birdfolk. You have proficiency in the Perception skill.could not predict. the woodlands face a constant threat from brigands and forest fires. Other small rodents with mouse-like proportions,fit. At the discretion of the GM, your Humblewoodhave a flat weight modifier. You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. Lifters are the specialist thieves of an operation. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. Swift. But now, fires and bandits have embroiled the Woods in chaos. These cervans areof purpose. (1d4) lb.Gallus 3'4" +3d10 55 lb. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. Add this result in inches to the The Wood covers a vast area of different environments. You can speak, read, and write Birdfolk. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures. Skip to main content. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. Lumas are smaller way, allowing them to see possibilities others cannot.than most birdfolk, and resemble either doves or pigeons.Many have ruffs of feathers that shine with unique iridescent These inherent talents, sometimes dismissed as luck, can becolors, something which can be seen as either alluring or improved upon with training and study. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. You are adept at hunting at night. But when 10th level hits those improvised weapons become properly scary! IamSposta. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. The options are presented here in alphabeticalorder. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. tional distance up to your movement speed. Aerial Defense. common people.4 I have no time for those who doubt me. * A patient druid shared the that you know.secrets of forest magic with you. Humblewood campaign has easy combat, so why should you optimize. Sometimes these are flashes pounds. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. Domain of Night. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. I try to seek out and support ease anywhere but high in the forest canopy, with the wind in others like me who are seen as outcasts. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Few lumas live beyond 70 years. 4 Runner 2 I often crack jokes to lighten the mood. Otherwise, the sleepspell acts as normal. While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. Breeds of Cervantamed dogs would not be a good fit. I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. They also live for a longmust be resolved. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. YourDexterity score increases by 1. Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. Languages. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. Your Wisdom score increases by 2. You cannot glide whilebelieve crucial for survival in the Wood. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. While sophistication and elegance aregenerally preferred, it is considered common sense that vulpinsshould know when to keep their fangs hidden and when tobear them.VULPIN TRAITS Ability Score Increase. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. Rela- tions between the humblefolk and birdfolk are tense. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. a regular jump, but not while gliding. You can see in dim light within 60 feet ofobvious traps. Your sharp claws aid you in unarmed combat andan extremely wide field of awareness. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. You can expend one use of your 1) to the attacks damage roll. Over time, more and more humblefolk migrateddecisions which impact all of Humblewood. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. You are also incredibly versatile,and can fulfill a variety of roles within a village or an adventur-ing party. Hedges have short, rounded body shapes, standing One of the reasons hedges display such deep empathy between 3 and 4 feet in height, and weighing between 40 andand compassion towards others is due to the intensity of the 70 pounds. You can speak, read, and write Birdfolk. It lasts for 1 minute, or until ability checks.you dismiss it using another action. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. bite attacks. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. Tender subclasses. Creatures thatattack you while you are falling, gliding,or jumping have disadvantage on theirattack roll. It is written in its own flowing cursive script. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. (Lawful)3 Egotism. Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) others affect me. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Youare most capable when immersed inthe forest. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. Simi- Your character is more than just a collection of rules. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). They might still follow me, if I could only reach them.d6 Flaw Feature: Find Another Path Since you have lived your life close to the ground, you are1 Im always ready to bail when something familiar with the undergrowth in the same way other birdfolk goes wrong. Vulpins feel just as deeply as other folk of the Wood, muscular. Press J to jump to the feed. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. If you would fall at least 10 feet in this way, you mayselves hunted. additional bonus to the saving throw. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. You have proficiency in simple weapons. Welcome to the Wood 10 3. Your size is Small. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. They are insightful and empathetic, but not to the pointof being socially exploitable. to do so when you finish a long rest. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Cervans reach maturity around 12 years. (1d4) lb.Hedge 2'11" +2d6 30 lb. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. You gainof mortals. Any additional dice added to the attacks damage roll are not affected by this ability. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. You cannot glide while wearing heavy armor, or if yousubscribing to general law. 5 I accept this honor but have my doubts. Age. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. If your path is ever blocked by an obstacle that but think of a way to steal it. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. Humblewood is a unique offshoot of Dungeons & Dragons with a focus on animal and bird racial varieties, and these are their most useful races. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. Whether or not Humblewood is able to survive the flames is up to you. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. When you select thisoption, choose from the following Fighting Styles:ll Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.ll Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.ll Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. You gain the ability to call upon thethemselves. You are destined for greatness.fall, and glide short distances. I've only read through it but I was underwhelmed. Raptors reach maturity around 20 years. Your base walking speed is 30 feet.ings. You can choose to reroll any attack,those who pass judgement. Ability Score Increase. When you perform, you can demon- strate the innate and mystical power of your Charisma. (1d2) lb.Luma 2'8" +2d4 25 lb. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. My powers situate me above others. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Even in these dark times, brave heroes can be found within the Wood. The best cervan lean towards neutral alignments.leaders favor this approach. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. You have advantage on Strength saving throwsbe surmounted alone. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. Life for many humblefolk was peaceful and pros- perousuntil the fires came. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. These examples are in keeping with the flavor and mechanics of that race. The strength of these emotions applies asmuch to positive feelings it does negative, meaning emotional Speed. It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. Your base walking speed is 25 feet. Mar 4, 2020. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. Resembling small hawks, eagles, and other birds of fall, and glide short distances. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. Because ofthis they favor lawful alignments. Theyare one of the longest-lived races among the humblefolk. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. They also lean more towards lawfulalignments due to their co-operative nature. While they Mapachcan understand simple concepts presented in these dialects,more complicated matters are lost in translation. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. You have advantage on Dexteritywinning a fight. Expert Climbers. Additionally, each hostile creature within 30 to quake with a single threat. The backs of hedges are covered withspiny quills, which makes it impossible for hedges to weararmor. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. Don't think there are currently stats for a +2 bar stool. Vulpins mature at an average pace, and can becomparatively long-lived. These isolated communities were vulnerable to an organization of brigands and marauders who called themselves the Bandit Coalition. To protect themselves from the Coalition, the bird- folk built fortified cities in the forests canopy. to living plants. Alignment. 6 I feel nothing for this title, and carry it against my will. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. causes tension d8 Personality Trait 6 I am one with the wind. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Darkvision. If you would fall at least 10 feet in this way, Hard to Read. Wed love to hear it! You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them.