you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Press question mark to learn the rest of the keyboard shortcuts. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. What items one puts on a bus is a personal preference. There is no real right answer just whatever works best for your set up. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Make sure to re-balance belts after you split from them. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. there is even enough iron left for "buildy things" (belts, etc). Thanks for this! Hamburg, Rotterdam by Saemj Thu Jan 10, 2019 11:07 am, Post I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. by Aeternus Fri Jan 11, 2019 2:54 pm, Post If you don't have red circuits yet, don't worry -- you're just planning for the future! by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post This item will only be visible to you, admins, and anyone marked as a creator. Hamburg, Kolding To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. - The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Make sure the empty side is across from the inserter! When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. I tried using next-level products (i.e. But for some other parts of the bus you can easily do 6 belts next to each other Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. The bottleneck in this balancer is that the two middle belts only get input from one splitter. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial What should I put on my new main bus and how many belts of each item? If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Mad respect. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). All rights reserved. You could be the first review for Hamburg Legion Lanes. The orientation of and how wide the players monitor is also plays a role in this decision. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. To have all the information in the palm of your hand download our mobile app for free! I was pleasantly surprised when I saw you were behind this. Hamburg, Copenhagen Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. - By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. - https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Place a regular inserter and a long armed inserter to feed each Science assembler. it really stacks up over the 5/6 process steps to make a rocket. Blue belt can transport 40 items per second fully compressed. Other times, this is not an option. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. One of the most notable designs include the use of conveyor belts. Mister's Bar and Lanes. Bowling. Just found you on Youtube last year. Alternatively, one can make split-off setups without priority splitters. Youre allowed to do your bus as you see fit. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Re: How many main bus lines do you generally use? Berlin, Hamburg I do put steel and batteries on the bus. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. Place these one tile away from the Red Science output belt. Amsterdam, Hamburg What should be on main bus Factorio? (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! For the belt furthest from the assembler, split off green circuits. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Incredibly helpful, thanks for the effort. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. These items are often just put into chests for personal use rather than on a bus. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. I have made about two lines of iron and copper in my last few vanilla games. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. - If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Therefore, I usually go down to two. Universal balancers solve this issue by having the back-looping built in. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Hope the guide was helpful :-). Balancers that are output balanced distribute evenly to all output belts/belt lanes. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Plastic x1 (recommend x2) Batteries x1. Search reviews. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Some players eventually phase out the main bus entirely in favor of robots. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. by MobRules Thu Jan 10, 2019 5:12 am, Post That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Post Here is a checklist of those: READ MORE: Rust game file size: How big is the download? I also have a return bus that carries science packs back to the lab area. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. by Amarula Thu Jan 10, 2019 3:44 pm, Post Generally my main bus consists of iron plate, copper plate, and coal. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. - 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. These balancers can balance evenly between any inputs and any outputs. READ MORE: Rust: How to fix screen tearing. - Place another belt along the output side of the assemblers. Far better to make these locally as needed. Hamburg, Siegen Hannover, Hamburg Would you say that I should have more chopper and iron? Having smaller groups of only one or two is also not a bad thing. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. - Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. - These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Creating a train grid factory. Community-run subreddit for the game Factorio made by Wube Software. When you purchase ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. One of the most popular alternatives is the modular outposts. But when you discover the most important ones, you'll eventually have a grasp on it. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Steam Community of Rust shared some insights on how to design and build your main bus. Cookie Notice What is your definition of "main line bus" ? - Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Espaol - Latinoamrica (Spanish - Latin America). Please see the. (Many products require both iron plates and gear wheels). To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. You are very welcome! The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. 4 iron and 4 copper is fine. Many balancers fail to balance properly once an output backs up or if an output is not used. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. I think this would be adequate: Oh, I already have blue belts. The width of the bus can become a problem if it is very wide. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. For green circuitsi never go more than two for my starter base. - 3 is not wise since it is hard to tap properly and rebalance. For more information, please see our Lane balancers may be output balanced or input balanced. Post all other topics which do not belong to any other category. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. I've never been a fan of the central bus. In general, no block should be greatly than 4 but 1 and 2 are fine. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. Advertisement is the fix to just have much larger grid sizes to account for the wait platforms? We have located 2 bus terminals and one bus stop in Hamburg. All trademarks are property of their respective owners in the US and other countries. All trademarks are property of their respective owners in the US and other countries. That means that a splitter can be used to put an equal amount of items on two belts. Oldenburg, Hamburg by astroshak Thu Jan 10, 2019 1:44 am, Post When you get robots, you can easily extend the bus with blueprints. and our Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. 6 years later and you still respond to almost each and every person. This item will only be visible in searches to you, your friends, and admins. Chests between each belt structure move items along as well as providing a collection place for pickup. Neatness matters! Use the belt throughput numbers to determine how many lanes it should have. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. But robots have their own difficulties and require a lot more resources and knowledge of the game. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. - I kinda disagree on steel. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Balancers that are input balanced take evenly from all input belts/belt lanes. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Lubeck, Hamburg 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Done! The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Valve Corporation. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Use a blueprint book instead of designing your own. Universal balancers can be throughput limited. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. You need to sign in or create an account to do that. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Groningen, Hamburg A throughput limited universal balancer may only have the capacity for a few unused outputs. you can also reduce needs late game with productivity modules. You especially want more gears and iron plates because that's what your betls cost to produce. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates.