Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. You have to agree that is a massive amount of profiles available in the book! All of them got boosts and points drops. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. You can find out more about which cookies we are using or switch them off in settings. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. 1 - Imperial Guard and Imperial Navy, Vol. Today we see the new Imperial Armour Compendium up for pre order from Forge World! [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Rob: Surprise! At least they are 10 points cheaper now for every build except double claws (which stayed the same). Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Also RIP Samus, who has been consigned to the Legendary dustbin of history. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. 2+ save Venatari, wtfffffffffff. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. We are using cookies to give you the best experience on our website. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. The big greater daemon models are still neat, but you arent really going to field them. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. Whirlwind Scorpius. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Get the latest business insights from Dun & Bradstreet. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! Imperial Fists Fellblade. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. of Forge World units that, at the time of printing, are supported. 44.3M . First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. The Thousand Sons appear to get nothing, which sucks. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. Time will tell. Cerastus Knight-Castigator. Only once all shields are down can you start pumping damage into the Titan itself. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! People! The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 Warhammer 40k - Imperial Armour . Pure upside is the best kind of upside. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. Warhammer 40k . On top of that, the -1 to hit these is now just always on, rather than only when they advance. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. Im here to talk about CHAOS! The Hornet is also -1 to hit all the time without having to advance. Much the same as their imperial counterparts! These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Imperial Fists converted Carab Culln Leviathan Dreadnought. Yep! Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. It lost the ability to shoot twice. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. imperial armour compendium 9th edition pdf trove. A nice little boost overall. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Titan Legions have had a massive boost in this book! Credit: That Gobbo. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. The rest are what they are. Ultimately, its a stronger unit, but its still a Lord of War. Thats especially true because. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. This means that every time you visit this website you will need to enable or disable cookies again. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Credit: CrabStuffedMushrooms. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. Is that a hint of changes to come? It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! Sicaran Omega. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! The bad news is, the Kytan went up 10 points. Goonhammer and Stat Check are Teaming Up! All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Credits: That Gobbo. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Welcome to the Imperial Armour Compendium . All the titans are losers (except the warhound). It had a good run. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Definitely seem fine here, as you reduce the variance risk a lot. The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. In the meantime, head over to the Forge World website and pick up some . Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! 800 pts, but what do you get for that? TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! Cool, but nothing particularly good. Hellforged Leviathan Dreadnought. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. A vindicator: cool. Definitely usable. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! The Kharybdis Assault Clawmight be for you. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. Imperial Fists Deimos Vindicator Laser Destroyer. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Credit: Jack Hunter. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. So what do I think of the new book? Additionally they are now only 26 wounds instead of 27 (including the Lancer). In this book you. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Theycould be OK spammed withGunnery Experts. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. Thanks, guys. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Losing the grav rule hurts, especially against potential reserve charges. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. Notice it also isnt CORE, so maybe no rerolls for you in the future. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Credit: Jack Hunter. There are two wide-reaching rules for marines. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. In the points section these are listed correctly however. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! At a high level, you generally see: With that out the way, on to the factions. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. Boo. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. 173.9M . With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable.